@InProceedings{QueirozNetoCarcBarrCamp:2004:UnSt,
author = "Queiroz Neto, Jos{\'e} Pinheiro de and Carceroni, Rodrigo Lima
and Barros, Wagner Ferreira de and Campos, M{\'a}rio Fernando
Montenegro",
affiliation = "{Centro Federal de Educa{\c{c}}{\~a}o Tecnol{\'o}gica do
Amazonas - CEFET/AM} and {Universidade Federal de Minas Gerais -
UFMG}",
title = "Underwater Stereo",
booktitle = "Proceedings...",
year = "2004",
editor = "Ara{\'u}jo, Arnaldo de Albuquerque and Comba, Jo{\~a}o Luiz Dihl
and Navazo, Isabel and Sousa, Ant{\^o}nio Augusto de",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 17.
(SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2
(SIACG)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
keywords = "underwater image, stereopsis.",
abstract = "Images of underwater scenes suffer from poor contrast. The
resulting decay in contrast varies across the scene and is
exponential in the depths of scene points, which prevents standard
computer vision algorithms from operating properly. In this paper
we show how to overcome this problem by adapting an existing model
of light propagation in the (foggy) atmosphere to describe the
behavior of light in liquid media, and then integrating the
resulting model within a dense stereo algorithm, in order to
recover depth maps of scenes immersed in water, from pairs of
images acquired from distinct viewpoints. Experiments performed
with the resulting technique on real underwater images show that
the use of the physically-based light-propagation model allows one
to reconstruct underwater scenes more accurately than with
standard stereo algorithms alone.",
conference-location = "Curitiba, PR, Brazil",
conference-year = "17-20 Oct. 2004",
doi = "10.1109/SIBGRA.2004.1352958",
url = "http://dx.doi.org/10.1109/SIBGRA.2004.1352958",
language = "en",
ibi = "6qtX3pFwXQZeBBx/D7HCr",
url = "http://urlib.net/ibi/6qtX3pFwXQZeBBx/D7HCr",
targetfile = "4498_Queiroz-Neto_J.pdf",
urlaccessdate = "2024, May 03"
}