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@InProceedings{QueirozNetoCarcBarrCamp:2004:UnSt,
               author = "Queiroz Neto, Jos{\'e} Pinheiro de and Carceroni, Rodrigo Lima 
                         and Barros, Wagner Ferreira de and Campos, M{\'a}rio Fernando 
                         Montenegro",
          affiliation = "{Centro Federal de Educa{\c{c}}{\~a}o Tecnol{\'o}gica do 
                         Amazonas - CEFET/AM} and {Universidade Federal de Minas Gerais - 
                         UFMG}",
                title = "Underwater Stereo",
            booktitle = "Proceedings...",
                 year = "2004",
               editor = "Ara{\'u}jo, Arnaldo de Albuquerque and Comba, Jo{\~a}o Luiz Dihl 
                         and Navazo, Isabel and Sousa, Ant{\^o}nio Augusto de",
         organization = "Brazilian Symposium on Computer Graphics and Image Processing, 17. 
                         (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 
                         (SIACG)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "underwater image, stereopsis.",
             abstract = "Images of underwater scenes suffer from poor contrast. The 
                         resulting decay in contrast varies across the scene and is 
                         exponential in the depths of scene points, which prevents standard 
                         computer vision algorithms from operating properly. In this paper 
                         we show how to overcome this problem by adapting an existing model 
                         of light propagation in the (foggy) atmosphere to describe the 
                         behavior of light in liquid media, and then integrating the 
                         resulting model within a dense stereo algorithm, in order to 
                         recover depth maps of scenes immersed in water, from pairs of 
                         images acquired from distinct viewpoints. Experiments performed 
                         with the resulting technique on real underwater images show that 
                         the use of the physically-based light-propagation model allows one 
                         to reconstruct underwater scenes more accurately than with 
                         standard stereo algorithms alone.",
  conference-location = "Curitiba, PR, Brazil",
      conference-year = "17-20 Oct. 2004",
                  doi = "10.1109/SIBGRA.2004.1352958",
                  url = "http://dx.doi.org/10.1109/SIBGRA.2004.1352958",
             language = "en",
                  ibi = "6qtX3pFwXQZeBBx/D7HCr",
                  url = "http://urlib.net/ibi/6qtX3pFwXQZeBBx/D7HCr",
           targetfile = "4498_Queiroz-Neto_J.pdf",
        urlaccessdate = "2024, May 03"
}


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